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Fortnite High School Tournament

Registration Dates: June 18, 2020 8:00 am to June 27, 2020 2:00 pm
Tournament Dates: June 27, 2020 2:00 pm to June 27, 2020 5:10 pm
Registration status: Close
Platform: 
30/64 Teams
Information
Rules
Bracket
Teams
Ranking
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Tournament over

DEScription

High School Fortnite Tournament is a 4 person Squad, cumulative score, single elimination format.

Each session will last approximately two (2) hours - i.e., starts at 3pm, ends at 5pm on Saturday June 27th.

Players may participate in a maximum of ten (5) matches during any session. Players will earn points based on the scoring system listed in Sections 2.4.2 and 2.4.3 of the rules.

These are: 

Scoring System
Victory Royale: 15 Points
2nd: 12 Points
3rd - 4th: 9 Points
5th - 6th: 6 Points
7th - 8th: 3 Points

Each Elimination: 1 Point

Tiebreakers
Tiebreakers will be determined in the order presented here: (1) total points scored; (2) total Victory Royales in the session; (3) average eliminations in the session; (4) average placement per match in the session; (5) total seconds survived across all matches; and finally (6) a coin flip

Prizes are: 

  • First prize – R7500 Microsoft Programming Certificate (or if already have the certificate then R8000 Microsoft MCSA in Javascript and HTML 5 certificate)
  • Second prize – R5000 Unreal Game design course
  • Third prize – four (4x) R500 year long memberships in E-sports Africa

Matches for a session will count only if the match begins before such session window closes.

Subject to the terms and conditions of the Rules (as determined by ESA in accordance with these Rules), any eligible Squads/Teams (that have signed up with Brighter Futures Organisation) may queue up and participate in the High School Fortnite Tournament session during their single session window.

Organisations
No organisations linked to this tournament
Rules
    1.  Introduction and Acceptance1.1    IntroductionThese HSESL Official Rules (“Rules”) govern all stages of the Fornite High School Tournament (“High School Tournament” or “Event”).These Rules have been designed to ensure the integrity of competitive play of Fortnite (the “Game”) in connection with the Event, and are intended to promote vigorous competition and to help ensure that all competitive play of the Game is fun, fair, and free from Toxic Behavior (as defined below).1.2    Acceptance

      To participate in the Event, each player must agree (or, if under 18 years of age or the age of majority as defined in such player’s country of residence (a “Minor”), such player’s parent or legal guardian must agree on such player’s behalf) to follow these Rules at all times, including the Code of Conduct in Section 8. A player (or, if a Minor, such player’s parent or legal guardian) may accept these Rules by clicking to accept or agree to these Rules, where this option is made available to you by ESA Games, Inc. (“ESA”) in the Game client.  By participating in any game or match that is part of the Event, a player is confirming that he or she (or, if a Minor, his or her parent or legal guardian) has accepted these Rules pursuant to this Section 1.2.

      1.3    Enforcement

      ESA will have primary responsibility for enforcing these Rules for all players at the Event and may, working with the Event Administrators (as defined below), hand out penalties to players for violations of these Rules, as further described in Section 9.

      1.4    Amendments

      ESA may update, revise, change, or modify these Rules from time to time. For each player, his or her participation in the Event after any update, revision, change, or modification to these Rules will be deemed acceptance by such player (or, if a Minor, such player’s parent or legal guardian) of these Rules as updated, revised, changed, or modified.

      2.    Event Structure

      2.1    Definition of Terms

      2.1.2    Elimination

      An occurrence where one player depletes the HP and Shield (if any) of another player. Subject to Section 7.1.2, elimination credit is determined by (a) the action feed located at the bottom left corner of the gameplay screen, and (b) the UI illustrating total number of eliminations earned during a single match; provided, that, in no event shall elimination credit be awarded to a player for any portion of a match following such player’s elimination.

      2.1.3    Event Administrator

      Any ESA employee or member of the admin team, broadcast team, production team, event staff, or anyone else otherwise employed or contracted for the purpose of running the Event.

      2.1.4    Game Mode

      A specific ruleset, set of gameplay elements, or win conditions for a given match. Game modes can be very broad and may or may not differ from one match to the next. Event Administrators will explain the specific parameters for each game mode before the beginning of a match.

      2.1.5    Match

      A single instance of competition within Fortnite that is played until a player or team either achieves a Victory Royale (as defined below) or certain victory conditions are otherwise met.

      2.1.6    Placement

      A player’s or team’s time spent in play in a match, relative to that of other players or teams in such match, prior to being eliminated. Placement rank is illustrated in the UI after being eliminated.

      2.1.7    Session

      A set of matches that is played until a winner or multiple winners are determined by one of the following methods: (a) completion of a set number of matches or (b) completion of a set time period.

      2.1.8    Victory Royale

      An occurrence where a player or team meets the victory conditions of the current game mode of the match being played. More typically, this refers to obtaining a first place placement finish.

      2.2    Schedule - All Final Times Listed in Game

      2.2.1

      2.3    Rescheduling

      ESA may, in its sole discretion, reorder the schedule and/or change the date for any match or session of the Event (or change any game mode to be played in connection therewith). However, if the Event schedule is so modified, ESA will inform all players at its earliest convenience.

      2.4    Event Format and Scoring - Friday Nite Fortnite

      2.4.1

      Subject to the terms and conditions of these Rules, any eligible Squads team (as determined by ESA in accordance with these Rules) may queue up and participate in a

      One session will last approximately two (2) hours. Players will participate in a Single Elimination System. Players will earn points based on the scoring system listed in Sections 2.4.2 and 2.4.3 (as applicable).

      For clarity, players may only participate in a single region for any HSESL Fortnite Tournament.

      At the conclusion of the session, and subject to the terms and conditions herein, the top point earners as listed on the in-game leader board (“Leaderboard”) from each region will be awarded prizes as set out in Section 2.5.

      2.4.2    Scoring System

      Victory Royale: 15 Points
      2nd: 12 Points
      3rd - 4th: 9 Points
      5th - 6th: 6 Points
      7th - 8th: 3 Points

      Each Elimination: 1 Point

      2.4.3    Tiebreakers

      Tiebreakers will be determined in the order presented here: (1) total points scored; (2) total Victory Royales in the session; (3) average eliminations in the session; (4) average placement per match in the session; (5) total seconds survived across all matches; and finally (6) a coin flip.

      2.5    Prizes

      2.5.1    Fortnite High School Tournament

      The following prizes will be awarded to each member of a winning team based on that team’s poition at the conclusion of the applicable Fortnite session.

    • First prize – R7500 Microsoft Programming Certificate (or if already have the certificate then R8000 Microsoft MCSA in Javascript and HTML 5 certificate)
    • Second prize – R5000 Unreal Game design course
    • Third prize – four (4x) R500 year long memberships in E-sports Africa

    2.5.2    Prizing Information

    Only the highest scoring players as determined by ESA pursuant to these Rules (collectively, “Winning Players”) will be eligible to receive the prizes set forth in Section 2.5.1.  No other player with a score lower than the Winning Players shall be, at any time or under any circumstances, entitled to win any prizes in connection with the Event.

    The Winning Players will receive the applicable prizes set forth in Section 2.5.1 at the conclusion of the applicable Friday Nite Fortnite.

    3.    Player Eligibility

    3.1    Player Age

    3.1.1    To be eligible to participate in any HSESL match, a player must be
    at least 13 years old (or such other age, if greater, as may be required in such player’s country of residence).  Minors must have permission from a parent or legal guardian in order to participate in the Event.

    3.1.2    Ineligible players who mislead or attempt to mislead Event Administrators by providing false eligibility information will be subject to disciplinary actions as further described in Section 9.2.

    3.2    Fortnite EULA

    Each player must follow the Fortnite End User License Agreement (“Fortnite EULA”) (https://www.ESAgames.com/fortnite/eula). These Rules add to, and do not replace, the Fortnite EULA.

    3.3    ESA Affiliation

    Employees, officers, directors, agents, and representatives of ESA (including the legal, promotion, and advertising agencies of ESA) and their immediate family members (defined as spouse, mother, father, sisters, brothers, sons, daughters, uncles, aunts, nephews, nieces, grandparents and in-laws, regardless of where they live) and those living in their household (whether or not related), and each person or entity connected with the production or administration of the Event, and each parent company, affiliate, subsidiary, agent and representative of ESA are not eligible.

    3.4    Player Names

    3.5.1    All team and individual player names must follow the Code of Conduct in Section 8. ESA and the Event Administrators each may restrict or change team and individual player tags or screen names for any reason.

    3.4.2    The name used by a team or player may not include or make use of the
    terms Fortnite®, ESA, or any other trademark, trade name, or logo owned by or licensed to ESA.

    3.5    Good Standing

    Players must be in good standing with respect to any ESA accounts registered by said player, with no undisclosed violations. Players must also be free of or served fully any penalties from previously breaking any official ESA rules.

    3.6    Additional Restrictions

    3.6.1    The Event in all parts is open to players from across the world, except as otherwise provided in this Section.  The Event is not open to individuals wherever restricted or prohibited by applicable law or in any country disallowed by U.S. law.  Without limitation of the foregoing, the Event is not open to individuals in Belarus, the Central African Republic, the Crimea region, the Democratic Republic of the Congo, Cuba, Eritrea, Guinea-Bissau, Iran, Iraq, Lebanon, Liberia, Libya, Myanmar (Burma), North Korea, Somalia, South Sudan, Sudan and Syria.

    4.    Player/Team Formation Rules

    4.1    Squads

    4.2.1    Each Squads player (or, if a Minor, such player’s parent or legal guardian) must acknowledge and accept these Rules in-game pursuant to Section 1.2 before participating in the Event.

    4.2.2    During the Event all players on a team must be present and partied up together in order to participate. Players on a team may not play Solo, Duo, or Trio. If a team does not have all four (4) members present and partied up together by the start time for a given match, it will be considered to have finished in last place with zero eliminations for that match.

    4.2.3    Each member of a team shall be deemed to have jointly and severally made and entered into all of the representations, warranties and agreements contained herein and shall be jointly and severally obligated and bound thereby. Except as otherwise expressly set forth herein, all of the Event Administrators’ rights pursuant to these Rules relate to and are exercisable against the team as a whole and each individual member of the team. If any right of disqualification arises as to any individual member of the team, then the right of disqualification may be exercised against the team as a whole, as the Event Administrators may elect in their sole discretion.

    5.    Issues

    5.1    Definition of Terms

    5.1.1    Bug

    An error, flaw, failure, or fault that produces an incorrect or unexpected result, or otherwise causes the Game and/or a hardware device to behave in unintended ways.

    5.1.2    Intentional Disconnection

    A player losing connection to the Game due to player’s actions. Any actions of a player which lead to a disconnection shall be deemed intentional, regardless of the actual intent of the player. Intentional disconnection is not considered a valid technical issue for the purposes of a remake.

    5.1.3    Server Crash

    All players losing connection to the Game due to an issue with the Game server.

    5.1.4    Unintentional Disconnection
    A player losing connection to the Game due to problems or issues with the game client, platform, network, or PC.

    5.2    Technical Issues

    Due to the nature and scale of online competition, matches will not be restarted or made null due to technical issues. Any technical issues or bug encounters must be played through and will not be cause for a remake.

    6.    Communication

    6.1    Event Administrators will be available to answer player-specific questions and provide additional assistance throughout the Event via the official player support channel found here: https://ESAgames.helpshift.com/a/fortnite/?contact=1

    7.    Post-Match Process

    7.1    Scoring

    7.1.1    Each player needs to enter their scores on the ESA Fortnite Tournament page and provide a screenshot with their inputted score. These scores will be verified by an official ESA Administrator.

    7.1.2    At times, unforeseen issues may arise that result in score reporting delays and/or inaccuracies. For the duration of the Event, the score displayed within the Leaderboard will be the universally accepted score, regardless of accuracy.

    8.    Code of Conduct

    8.1    Personal Conduct; No Toxic Behavior

    8.1.1    All players must conduct themselves in a way that is at all times consistent with (a) the Code of Conduct in this Section 8 (“Code of Conduct”) and (b) the general principles of personal integrity, honesty, and good sportsmanship.

    8.1.2    Players must be respectful of other players, Event Administrators, and fans.

    8.1.3    Players may not behave in a manner (a) which violates these Rules, (b) which is disruptive, unsafe or destructive, or (c) which is otherwise harmful to the enjoyment of the Game by other users as intended by ESA (as decided by ESA). In particular, players may not engage in harassing or disrespectful conduct, use of abusive or offensive language, game sabotage, spamming, social engineering, scamming, or any unlawful activity (“Toxic Behavior”).

    8.1.4    Any violation of these Rules may expose a player to disciplinary action as further described in Section 9.2, whether or not that violation was committed intentionally.

    8.2    Competitive Integrity

    8.2.1    Each player is expected to play to the best of her or his ability at all times during any match.  Any form of unfair play is prohibited by these Rules, and may result in disciplinary action.  Examples of unfair play include the following:

    Collusion (as defined below), match fixing, bribing a referee or match official, or any other action or agreement to intentionally influence (or attempt to influence) the outcome of any match or Event.

    Hacking or otherwise modifying the intended behaviour of the Game client.

    Playing or allowing another player to play on an ESA account registered in another person’s name (or soliciting, encouraging, or directing someone else to do so).

    Using any kind of cheating device, program, or similar cheating method to gain a competitive advantage.

    Intentionally exploiting any game function (e.g., an in-game bug or glitch) in a manner not intended by ESA in order to gain a competitive advantage.

    Using distributed denial of service attacks or similar methods to interfere with another Participant’s connection to the Fortnite game client.

    Using macro keys or similar methods to automate in-game actions.

    Intentionally disconnecting from a match without a legitimate reason for doing so.

    Accepting any gift, reward, bribe, or compensation for services promised, rendered, or to be rendered in connection with unfair play of the Game (e.g., services designed to throw or fix a match or session).

    Receiving outside assistance regarding the location of other players, other players’ health or equipment, or any other information not otherwise known to the player by the information on his or her own screen (e.g., looking at or attempting to look at spectator monitors while currently in a match).

    8.2.2    Players may not work together to deceive or otherwise cheat other players during any match (“Collusion”). Examples of Collusion include the following:

    Teaming: Players working together during the match while on opposing teams.

    Planned Movement: Agreement between 2 or more opposing players to land at specific locations or to move through the map in a planned way before the match begins.

    Communication: Sending or receiving signals (both verbal and non-verbal) to communicate with opposing players.

    Item Dumping: Intentionally dropping items for an opposing player to collect.

    8.2.3    Each player is expected to play to the best of his or her ability at all times during any match and in a way that is consistent with the rules in Sections 8.2.1 and 8.2.2.

    8.3    Harassment

    8.3.1    Players are prohibited from engaging in any form of harassing, abusive, or discriminatory conduct based on race, color, ethnicity, national origin, religion, political opinion or any other opinion, gender, gender identity, sexual orientation, age, disability, or any other status or characteristic protected under applicable law.

    8.3.2    Any player who witnesses or is subjected to harassing, abusive, or discriminatory conduct should notify an ESA Esports Coordinator or Event Administrator. All complaints will be promptly investigated and appropriate action will be taken. Retaliation against any player who brings forward a complaint or cooperates in the investigation of a complaint is prohibited.

    8.4    Confidentiality

    A player may not disclose to any third party any confidential information provided by the Event Administrators, ESA, or its affiliates concerning Fortnite, the Event, ESA, or its affiliates, by any method of communication, including by posting on social media channels.

    8.5    Illegal Conduct

    Players are required to comply with all applicable laws at all times.

    9.    Rules and Conduct Violations

    9.1    Investigation and Compliance

    Players agree to fully cooperate with ESA and/or an Event Administrator (as applicable) in the investigation of any violation of these Rules. If ESA and/or an Event Administrator contacts a player to discuss the investigation, the player must be truthful in the information that he or she provides to ESA and/or an Event Administrator. Any player found to have withheld, destroyed, or tampered with any related information, or otherwise found to have mislead ESA and/or an Event Administrator during an investigation, will be subject to disciplinary action as further described in Section 9.2.

    9.2    Disciplinary Action

    9.2.1    If ESA decides that a player has violated the Code, ESA may take the following disciplinary actions (as applicable):

    Issue a private or public warning (verbal or written) to the player;

    Loss of session points for the current or future match(es);

    Loss of all or any part of the prizes previously awarded to the player;

    Disqualify the player from participating in one or more matches and/or sessions at the Event; or

    Prevent the player from participating in one or more future competitions hosted by ESA.

    9.2.2    For clarity, the nature and extent of the disciplinary action taken by ESA pursuant to this Section 9.2 will be in the sole and absolute discretion of ESA. ESA reserves the right to seek damages and other remedies from such player to the fullest extent permitted by applicable law.

    9.2.3    If ESA decides that there have been repeated breaches of these Rules by a player, it may hand out increasing disciplinary action, up to and including permanent disqualification from all future competitive play of Fortnite.  ESA may also enforce any applicable penalty specified in ESA’s Terms of Service and/or the Fortnite EULA.

    9.2.4    All Rules violations at the Event will be governed by the ESA Competitive Penalty Matrix. A final decision by ESA as to the appropriate disciplinary action will be final and binding on all players.

    9.3    Rule Disputes

    ESA has final, binding authority to decide all disputes with respect to any portion of these Rules, including the breach, enforcement, or interpretation thereof.

    10.    Conditions

    The Event is subject to these Rules. By participating, each player agrees (or, if a Minor, such player’s parent or legal guardian agrees on such player’s behalf): (a) to be bound by these complete Rules (including the Code of Conduct) and the decisions of ESA which shall be final and binding; and (b) to waive any right to claim ambiguity in the Event or these Rules, except where prohibited by applicable law. By accepting a prize, the winning player agrees (or, if a Minor, such winning player’s parent or legal guardian agrees on such winning player’s behalf) to release ESA from any and all liability, loss or damage arising from or in connection with awarding, receipt and/or use or misuse of prize or participation in any prize-related activities. ESA shall not be liable for: (i) telephone system, telephone, or computer hardware, software, or other technical or computer malfunctions, lost connections, disconnections, delays or transmission errors; (ii) data corruption, theft, destruction, unauthorized access to or alteration of entry or other materials; (iii) any injuries, losses or damages of any kind, including death caused by the prize or resulting from acceptance, possession, or use of a prize, or from participation in the Event; or (iv) any printing, typographical, administrative, or technological errors in any materials associated with the Event. ESA reserves the right to cancel or suspend the Event in its sole discretion or due to circumstances beyond its control, including natural disasters. ESA may disqualify any player from participating in the Event or winning a prize if, in its sole discretion, it determines such player is attempting to undermine the legitimate operation of the Event by cheating, hacking, deception, or any other unfair playing practices intending to annoy, abuse, threaten, undermine, or harass any other players or ESA’s representatives. The internal laws of the State of North Carolina will govern disputes regarding these Rules and/or the Event. ESA reserves the right, in its sole discretion, to cancel, modify, or suspend the Event should a virus, bug, computer problem, unauthorized intervention, or other causes beyond ESA’s control, corrupt the administration, security or proper play of the Event. Any attempt to deliberately damage or undermine the legitimate operation of the Event may be in violation of criminal and civil laws and will result in disqualification from participation in the Event.  Should such an attempt be made, ESA reserves the right to seek remedies and damages (including attorneys’ fees) to the fullest extent of the law, including criminal prosecution. ESA reserves the right to disqualify any player it finds to be tampering with the entry process or the operation of the Event or violating these Rules. ESA is not responsible for any problems, bugs, or malfunctions players may encounter. The Event is subject to all applicable federal, state and local laws.

    11.    Publicity

    ESA reserves the right to use the name, tag, likeness, video, game play statistics, and/or ESA account ID of any player, for publicity purposes prior to, during, or after the Event end date, in any media, throughout the world, in perpetuity, but only in connection with publicizing the Event or other Fortnite competitive events and programming, without any compensation or prior review unless specifically prohibited by law.

    12.    Waiver of Court Trial

    Except as prohibited by applicable law and as a condition of participating in this Event, each Participant hereby irrevocably and perpetually waives any right s/he may have to a trial by court in respect of any litigation directly or indirectly arising out of, under or in connection with this Event, any document or agreement entered into in connection herewith, any prize available in connection herewith, and any of the transactions contemplated hereby or thereby.

    13.    Privacy
    Please refer to ESA’s privacy policy located at https://www.ESAgames.com/site/en-US/privacypolicy for important information regarding the collection, use and disclosure of personal information by ESA.

Bracket
ranking
Rank Team Name Wins Total score

Me and the boys

7 312

Team Rise

7 278
3 Fortnite Champs 5 213
4 Kebabs United 5 179
5 The E-ste span 5 126
6 Genisis 4 201
7 YEET 4 139
8 The Skollies 4 101
9 Phantom Dragon 4 75
10 Ghoul 3 156
11 The legends 3 82
12 MRF 2 85
13 Preditors 2 70
14 Sitari_Jaggers 2 68
15 Thicccc boizz 2 64
16 Sitari Jaggers 2 64
17 Cheers Oaks 42069 2 34
18 Punishers 1 1
19 ITZ 1 0
20 The Fantastic 4 0 42
21 ARK 0 28
22 Hitler 0 19
23 The Lads 0 12
24 GRIM REAPERS 0 2
25 Brandende ballas 0 0
26 Goons 0 0
27 Lit4 0 0
28 Swift 0 0
29 W-Key_The_Boys 0 0
30 Hahah 0 0
SPONsors

Brighter Futures. Building your skills for the future and beyond

Our vision is to help you be ready for the 4th Industrial job market. In 2018, the number of jobs in coding or programming were growing ~21% faster than average. And in this “new Covid19 normal” programming will become even more of a sought after job-skill of the future!

Brighter Futures are therefore launching our 2nd round of the Microsoft Porgramming Certificate - get hands-on experience developing websites, mobile apps and simple games.

Learn more - https://www.brighterfuture.co.za/programming/

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